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Old 12-20-2005, 12:29 PM   #1
Danag
 
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Thumbs down Sword of Mana

I'm a huge fan of the SNES smash hit, Secret of Mana. I love everything about it - the multiplayer function, the music, the ability for any character to use every weapon in the game ... and Rabites kick ass.

So I bought the Gameboy Advance remake of Final Fantasy Adventure, Sword of Mana. Now, I'm just going to start this off with one major point:

Sword of Mana is the most glitched out game I have EVER played.

I have a lot of experience with RPG Maker, so I know the basics of how every 2D RPG is made, and I just have to say, Square is truly lacking in its old age.

Point one: I was wandering around, and sometimes you'll be able to enter this "Hot House" (it looks like a house made out of cactus), and in the lobby is this creature called Lil Sprout, I believe. Anyway. Every once in a while, to show that a "chapter" has ended, Lil Sprout will cross over to a diary of some sort, and write his take on what's happened so far.

This is all good and dandy, until I reach the diary entry, entitled, "The Heroine is Kidnapped". NOW, every time I talk to Lil Sprout then exit the Hot House, he'll scurry over to his diary and write the exact same entry about "The Heroine is Kidnapped".

Point 2: I was playing SoM on my Gamecube (via Gameboy Player), and verrrry often, will I be moving around, and characters/items will start shaking vertically. And during one fight, lines appeared on the screen.

Point 3: I'm walking around in Wendel Town. And I open a door. BUT I don't go into it. BUT the character wandering around that part of the town GOES into the door and UP into the house (so I can see his feet wandering), but when I enter the house, there's no transition into the map inside the house. I'm wandering in the doorway with the character. How sloppy, Squaresoft. How sloppy.

Also, I know it's a GBA game, and everything, and the graphics are dummbed down for the hand-held system, which is fine and everything, but the music - IS TERRIBLE. Whoever that famous Squaresoft MIDI writer is, is really getting sloppy in his years, because up until Sword of Mana, all of his musical work, from the original Final Fantasy, to freaking Front Mission 4, I've been impressed. But this game is shameful to him. He should do the honourable thing and commit suicide so he doesn't disgrace his family.

Actually. Everyone who works at Squaresoft should do that. All they've released to us overseas since PS2 has been stinky and gross in some way, shape or form.

Overall, this game is a renter. If you're a Mana completist, buy it, but really, if you want a great Mana game, stick with Secret of Mana, for SNES.
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Old 12-20-2005, 12:55 PM   #2
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I remember that game, I thought it was way ahead for its time in my opinion. Don't remember those glitches though, but it has been a long, long, time since I played.
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Old 12-20-2005, 01:01 PM   #3
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I was wandering around the map for like, an hour and a half before I realized the gates at the vampire's mansion opened only at night. xD *is a dumbass*

Oh well. because of it, I'm waaay ahead, level wise, and the boss fights are pathetically easy. x3
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Old 12-20-2005, 01:04 PM   #4
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Man, how could you not realize the gates to a "vampire's" mansion would only open at night, lol.

True, the fights are a bit easy, but enjoyable none the less.
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Old 12-20-2005, 01:15 PM   #5
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I didn't realize it until a villager in Topple told me. xD
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Old 12-20-2005, 01:31 PM   #6
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Lol.

Classic gaming, you gotta love it.
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Old 12-20-2005, 02:02 PM   #7
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Rotfl. I know, eh?
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Old 12-20-2005, 07:10 PM   #8
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Speaking of old school gaming, anybody remember the Megaman Glitch?
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Old 12-21-2005, 05:16 AM   #9
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From Megaman 3? Where you press buttons on the second controller, and he'd freeze in mid-air?
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Old 12-21-2005, 12:31 PM   #10
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Well thats a funny one, but I was refering to the first Megaman where you pause the game in the middle of the lightning attack on the final boss in order to beat him!! Man that brings back some memories though, do you remember it Danag?
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